Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Showing 1 - 4 of 4 matches in All Departments
Paterson, 1913 is designed to be played during the time typically devoted to teaching the Progressive Era in the U.S. history survey course. Set in America's "Silk City", Paterson, New Jersey, the game pits manufacturers, who try to keep Paterson's key economic engine running, against labour leaders, who demand a general strike to achieve better working conditions across the silk industry. In the middle of this conflict are townspeople who must decide whom to support and how to survive a labour struggle that seems to have no end in sight. From the award-winning Reacting to the Past community, Flashpoints is a new series of immersive role-playing activities designed to help students bring historical ideas and forces to life. Games are designed to take about one week of class time in a survey course, between two and four class sessions. Drawing on primary sources to craft arguments and inform debates, students develop critical thinking and historical empathy. Classroom-tested materials for students and instructors ensure a smooth "flipped classroom" experience.
In this Reacting to the Past game, the classroom is transformed into Greenwich Village in 1913, where rebellious "free spirits" gather. Exposed to ideas like woman suffrage, socialism, birth control, and anarchism, students experiment with forms of political participation and bohemian self-discovery. Reacting to the Past is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters and practice critical thinking, primary source analysis, and argument, both written and spoken. For more information about the series, visit wwnorton.com/reacting.
The second edition of Greenwich Village, 1913: Suffrage, Labor, and the New Woman transports students into the bohemian section of New York City known as an epicenter of rebels, artists, and seekers of personal transformation. Assuming roles as residents of "the Village," students gather at Polly's restaurant to re-create discussions about feminism, marriage, family, work, and community. A faction of students in suffragist roles seek the community's support for extending the franchise to women, while others in roles as labor organizers appeal to the community for help raising funds to support an ongoing strike. Students in this game must clarify their beliefs and make their choices through a vote. Will they prioritize gender or social class, political or economic change, or reform or revolution? Will they use their talents to support a suffrage parade or to create a pageant for the silk workers of Paterson, New Jersey? Or will they reject both factions and continue to work toward a new America through the transformation of the self?
Greenwich Village, 1913 immerses students in the radical possibilities unlocked by the modern age. Exposed to ideas like women's suffrage, socialism, birth control, and anarchism, students experiment with forms of political participation and bohemian self-discovery.
|
You may like...
Cape, Curry & Koesisters
Fatima Sydow, Gadija Sydow Noordien
Paperback
(3)
|